Diablo

How’s your season going? What are you enjoying? What are you not enjoying? I’m having fun! There’s a few things I’d like to discuss. First is the spiritborn. Oh boy is it OP. I mean SERIOUSLY OP. I thought the lightning spear sorc last season was OP, but the spiritborn is magnitudes more powerful. It crushes everything. I expected it to be powerful but not as powerful as it is. I realise that blizzard wants to sell VOH expansions so they’re gonna make the new class powerful but I don’t think even they realised just how crazy it was gonna get. Obviously it needs some nerfing for next season but I hope they don’t nerf it into the ground so no one ever plays it again after this season. The items need some work too, most builds are all centred around the rod of kepeleke/midnight sun combo at the moment and it would be nice to see more variety. The season theme is meh. The realm walkers are boring and the rewards are nothing special. The undercity is good for target farming but the gameplay itself is nothing special, especially as they made it easier with the last patch. I tried the citadel for the first time lastnight, it was ok but not as fun as some ppl had led me to believe it would be. It’s difficult though. In the random party I was in we got full group wiped about 6 times before we managed to work out what we were supposed to do. That was the second wing of it I did, in the first wing I still have no idea what the objective was… we just completed it somehow. In the last wing I played with a clan mate and followed his lead, I think that was actually the longest and most fun wing. I’m liking the new levelling system. At this point I’m usually considering making an alt to try another build but I kinda want to stick with my character this season and see if I can get it to 300 paragon, I’m currently around 250 I think.

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news.blizzard.com

## Game Updates ### User Interface and User Experience * The crafting notification for Runes now displays what’s being crafted instead of the Runes used. * The recipes for crafting random Runes at the Jeweler now include what Runes are needed for each recipe. * The tooltip for swapping Runes and Gems in sockets now says "swap" instead of "socket" when in that context. * Tooltips for Runes and Runewords have been updated to better communicate their effects. * The tooltip for Masterworking now indicates that the item must be Tempered twice before it can be Masterworked. * Various tooltips and icons for crafting materials have been updated for improved readability. * Infernal Hordes and Kurast Undercity will now be at the top level of activities in the Party Finder menu, alongside activities such as the Pit and Dark Citadel. * The icon for Glyph Sockets has been adjusted to make it more visually distinct in Paragon Boards. * The Non-Physical damage stat has been removed from the Character Stats window. > **Developer’s Note:** The Non-Physical Damage stat consists of separately listed stats of all included elements, such as Fire Damage. This stat was also incorrectly listed as a standalone entry and has been removed. Its impact on the individual elements has not changed. * Combat text for damage numbers are now abbreviated. * e.g. 10000 damage now displays as 10k damage. * New Nahantu-themed loading screens will now appear in-game. ### Kurast Undercity > **Developer’s Note:** These updates aim to improve the overall value of rewards in the Kurast Undercity while reducing unnecessary friction for leveling players. * Rewards from successful Kurast Undercity runs have been improved. * More random items will drop. * Now at least 1 Legendary Item is guaranteed to drop. * Gold drops have doubled. * Minions with the Extra Health monster Affix will no longer spawn. * The health pools for bosses and greater afflicted monsters have been reduced to achieve closer parity with similar dungeon content. * The spawn frequency between afflicted super Elites and afflicted regular Elites has been slightly adjusted. * The number of normal monster mobs spawned from the Spirit Beacon encounter has been slightly reduced to improve clarity for the objective. * Timer adjustments * The starting time for a base run—with no Tribute applied—has been increased from 100 seconds to 120 seconds. * Afflicted regular Elites now grant a 10 second time bonus, increased from 8 seconds. * Afflicted super Elites now grant a 15 second time bonus, increased from 14 seconds. * Tribute of Titans can now drop outside of defeating bosses. * Increased the drop rate of Rare Tributes throughout the game, other rarities are unaffected. ### Season of Hatred Rising * The following changes have been implemented for the Realmwalker event: * Realmwalker no longer reduces spawns if only one person is following it. * Increased max spawns allowed at a time to 20, previously 15. * Increased the base movement speed of the Realmwalker by around 15%. * Every time you kill a wave of Bloodbound Guardians, the Realmwalker’s movespeed increases by 10%. For example: If you kill all 3 waves of Bloodbound Guardians, the Realmwalker will move 30% faster, in addition to the 15% base increase. * The Realmwalker now has a low chance to summon a Treasure Goblin. * Removed 1 Hatred Spire from the Ritual phase of the event in Nahantu. Three Hatred Spires will still spawn when the event occurs in Estuar, the continent home to the 5 Regions of Diablo IV’s base game. * Removed the Hatred Rising icon from the map. Players will now find the Realmwalker via the event icon. * Various miscellaneous changes to make the event progress quicker. ## Balance Updates #### Sorcerer * The Overheating Aspect now scales with Incinerate Skill Ranks. * The Charged Flash Aspect now scales with Charged bolts Skill Ranks. #### Mythic Unique Items Doombringer * All Stats increased from 114 to 160. Shattered Vow * Life increased from 444 to 1,200. The Grandfather * Life increased from 662 to 1800. * All Stats increased from 150 to 220. Shroud of False Death * Life increased from 222 to 800. * All Stats increased from 111 to 160. Nesekem, the Herald * Life increased from 464 to 1200. Harlequin Crest * Life increased from 465 to 800. Andariel's Visage * All Stats increased from 77 to 110. #### Tempering * The minimum damage values on Legendary Elemental Surge Tempering Affixes have been increased from 300 to 900 damage. The maximum values remain unchanged. ## Miscellaneous * New graphics options have been added * Chromatic Aberration Toggle * Ultra setting for Ray Tracing Reflections * The number of Scrolls of Restoration reward from the Dark Citadel Weekly cache has been increased. Previously, the reward was 1-2 on all Torment Difficulties. * Torment I: 1-2 * Torment II: 2 * Torment III: 2-3 * Torment IV: 3 * The following Items were not available during Patch 2.0.2 and have now been enabled with Patch 2.0.3 * The Aspect of the Agile Wolf * Azurewrath * Frostburn * Shroud of False Death * A new whisper objective for completing a Dark Citadel wing has been introduced. * A new mount trophy has been added as a reward for reaching Paragon 300. * Super Elite monsters will now drop even more loot. * Previous: Super Elites drop 1-2 times as much as Elites. * Now: Super Elites drop 3 times as much as Elites. * Elite monsters with the Waller affix now cast less walls, and the walls now last 3 seconds, reduced from 5. * The amount of barrier Varshan gains when summoning additional monsters and during the cone waves attack has been reduced. ## Bug Fixes ### Accessibility * Fixed an issue where the Screen Reader on PlayStation™ 4 had a distorted voice. * Fixed an issue where the Screen Reader did not function within the Reinforcement tab in the Mercenaries menu. ### Season of Hatred Rising * Fixed an issue where the Tier 3 reputation reward from the Zakarum Remnants granted the wrong item type. * Fixed an issue where the Tier 7 reputation reward from the Zakarum Remnants granted Sigil Powder instead of Artificer's Stones. * Fixed an issue where the Slight Challenge Objective could reward favor upon completion before Chapter 3 of the Season Journey was unlocked. * Fixed an issue where consuming a Seething Opal would always guarantee a drop from the first monster killed, instead of only guaranteeing a drop the first time a Seething Opal was consumed. * Fixed an issue where destroying an object right after consuming a Seething Opal would immediately remove the buff. * Fixed an issue where Bloodbound Guardians spawned during the Realmwalker encounter could still damage the boss after it was defeated. * Fixed an issue where no additional monsters would spawn if a full wave of Bloodbound Guardians were killed. ### Dark Citadel * Fixed various issues where tooltips and map icons did not display properly in the Dark Citadel. * Fixed an issue where characters could become invisible if they evade while the Faeroc monsters were in the air. * Fixed an issue where multiple Counterspell Elites could exist at the same time. * Fixed an issue where missed cosmetic items dropped in the Dark Citadel would not be sent to the missed equipment tab of the Stash. * Fixed an issue where using the Town Portal while in the Dark Citadel took the player back to their preferred town instead of to the Ancient Nexus. * Fixed an issue where the player could enter the Dark Citadel without completing the Crater of Lost Souls Quest. * Fixed an issue where the visual effects for Soul Bombs cast by Gorshak did not follow the player after they used a movement ability such as Dash or Leap. > **Developer’s Note:** Soul Bombs are the explosion effects that appear as dark and red circles under the player during the encounter. * Fixed an issue where the objective to obtain a Ward Stone wouldn't properly update if a Soul Siphon was charged while carrying a Ward Stone. * Fixed an issue where players were stuck in the Citdael Wing when both Hurstt and Vorshok bosses were in the Realm of Oblivion. Now, a Teleporter Elite will spawn as intended, which can then be killed to transport you to the Realm of Oblivion. * Fixed an issue where the Death's Debuff Icon and Siphon Symbol Icon would overlap each other when in the Realm of Oblivion. * Fixed an issue where traveling into the Realm of Oblivion with a Ward Stone during the encounter with Gorshak would prevent the Realm Guardians from spawning. * Fixed an issue where the player would get instantly teleported out of the Seething Realm if Gorshak died while the player was in the Realm of Oblivion. * Fixed an issue where using an immunity effect—such as Blood Mist—when Zagraal uses the Soul Entanglement wipe could cause the player to become stuck at 1 health. * Fixed an issue where Kubal could be damaged from outside the Boss arena. * Fixed an issue where defeating Kubal too quickly could block progression. * Fixed multiple miscellaneous visual issues with cosmetic rewards from Dark Citadel. ### Kurast Undercity * Fixed an issue where the time limit could be avoided by teleporting to the next floor just as the timer expired. * Fixed an issue where the progress bar did not display the accurate time needed to complete the channel when teleporting to a new floor. * Fixed an issue where moving did not cancel teleporting between floors. * Fixed an issue where Flesh Cultivators wouldn't pursue the player. * Fixed multiple instances where certain UI elements were not indicated as unusable when the player did not have enough materials. * Fixed an issue where players could avoid damage during the Vortex portion of the Longtooth encounter. * Fixed an issue where the Undercity Trailblazer achievement could not be earned as expected. * Fixed an issue where destroying structures could spawn lesser afflicted enemies instead of an Elite Monster. * Fixed an issue where monsters could enter the safe area in the Undercity Ziggurat. * Fixed an issue where dying while channeling the portal to the boss room could block progression. * Fixed an issue where Attunement chests were granting identical loot for all party members. > **Developer’s Note:** The intent is to reward individualized loot of the same quality, not identical loot. * Fixed an issue where the rewards for successful runs was of lower loot quality than intended. ### Runes * Fixed an issue where the Overflow effect for the Que Rune did not affect the duration of Druid's Earthen Bulwark. * Fixed an issue where the buff from the Qax Rune could be lost unexpectedly. * Fixed an issue where the following skills would be cast by the Rune effect as the base skill without any enhancements when the skill was upgraded. * Rogue - Ner Rune casting Concealment * Druid - Que Rune casting Earthen Bulwark * Barbarian - Ohm Rune casting Warcry > **Developer’s Note:** Automatic casts from Runes will count as if they were cast by the player. For classes that the skill is not native to, this casts as the base version of the skill. For classes that can learn the skill, apply skills ranks, and upgrades to it, the skill that’s cast with a Rune's effect will behave as if the player cast the skill themself. * Fixed an issue where the Yom Rune tooltip was inaccurate. * Fixed an issue where tooltips did not properly communicate the functionality of Overflow effects. ### Mercenaries * Fixed an issue where the Bastion ability had a longer duration than what was displayed in the tooltip. * Fixed an issue where Mercenaries could attack Bloodmarked players in town. * Fixed an issue where the Wire Trap ability did not contribute to stagger on bosses. * Fixed an issue where Raheir Rapport Caches did not always drop a legendary item. * Fixed an issue where Mercenaries could be unable to ride a mount if the player died while mounted. * Fixed an issue where buff icons would appear over Mercenaries' heads. * Fixed an issue where the Mercenary Skill tree would display improperly when viewed in 16:10 aspect ratio. * Fixed an issue where Raheir's Passive Armor and Resistance Bonuses would be removed upon mounting but would not be properly reapplied when dismounting as intended. ### Infernal Hordes and Strongholds * Fixed an issue where Infernal Horde waves spawned in Torment I and II at a slower pace than Torment III and IV. * Fixed an issue where certain items that should drop more commonly from Infernal Hordes were not doing so. * Fixed an issue where enemies in the Chakhir Stronghold were stronger than intended. * Fixed an issue where first-time rewards for completing Nahantu based Strongholds could be acquired multiple times if the Malnok Stronghold had not been completed. * Fixed an issue where the boss could disappear in the Kichuk Stronghold. ### Dungeons and The Pit * Fixed an issue where progression in the Seaside Descent Dungeon could be blocked if more monsters were slain before activating the gate release. * Fixed an issue where the Vesicator enemies were unable to be targeted in the Hallowed Stones in certain circumstances. * Fixed an issue where the boss fight in the Betrayed Tomb Dungeon could become reset if the player moves around the arena entrance. * Fixed an issue where players could become stuck if removed from a party while in the loading screen for transitioning in and out of Dungeons. * Fixed an issue where the Shoreside Shack Dungeon could be completed without killing all enemies inside. * Fixed an issue where enemies could keep spawning even after clearing a Cellar. * Fixed an issue where the Drifting Shade affix would not apply daze while in the boss encounter in the Ruined Wild and Iron Cenotaph Dungeons. * Fixed an issue where the Blood Boiling affix often did not function properly. * Fixed an issue where Pit Bosses in Tiers 137 and above had less health than intended. * Fixed an issue where placeholder names displayed for certain monsters. ### Quests * Fixed various issues where quest pins and quest objectives did not display properly. * Fixed an issue where quest progression could be blocked for *The Blind Eye* if the cutscene was skipped. * Fixed an issue where the "Claim a reward from the Tree of Whispers," objective could be immediately completed upon starting the *Deeds of The Champion* quest. * Fixed an issue where only one player in a party would get credit for objective completion for multiple quests in the Kurast Undercity. * Fixed an issue where Zarshala could be invisible during the *Butchers of the North* Quest. * Fixed an issue where some enemies would not attack the player during the *Pursuit of Justice* quest. * Fixed an issue where the *Wayward Friendship* quest could have progression blocked by not being able to taunt villagers. * Fixed an issue where the Banshee spirit didn't appear during *The Keening Spirit* quest. * Fixed an issue where the player could get stuck in the Corrupted Cavity cellar if they waited too long inside during the A *Flickering Light* quest. * Fixed an issue where the debuff applied during the A *Flickering Light* quest could persist after the quest was complete. * Fixed an issue where the poison cauldrons during A *Flickering Light* quest were difficult to hit, especially as melee characters. * Fixed an issue where The Beast could fail to respawn if the player died during the boss' second phase during *The Sacred Hunt Spiritborn Class* quest. * Fixed an issue where *The Pit of the Artificer* quest did not grant any rewards upon completion. * Fixed an issue where the *Deeds of a Champion* quest had a duplicated quest objective for completing Tenets of Depravity and Slaying the Terror of Five Hills. * Fixed an issue where party members could be unable to join the encounter in the Cellar during the *Living Memory* quest. * Fixed an issue where lighting in Gea Kul would abruptly change during the *Enmity Rising* quest. * Fixed an issue where the introduction quest for the Dark Citadel could be given to the player before entering a Torment Difficulty tier. * Fixed an issue where the clones spawned during the Ah Bulan encounter could freeze and prevent progression if staggered at low health. * Fixed an issue where Ah Bulan could fail to navigate to the player. * Fixed a rare issue where the Harbinger of Hatred could get stuck and block progression of the encounter. * Fixed an issue in party play where only the player who initiated the conversation with Ormus would activate the *Fundament of Faith* quest. * Fixed an issue where quest progression could be blocked during the *Forgotten Gods* Quest if another player in the party remained inside Hesa Si while the quest continued. * Fixed an issue where the Nangari Deathworker during the *Thrust into the Dark* Quest could get stuck in the fog wall. * Fixed an issue where the player could respawn in a blocked area during the *Way Out is Through* Quest. * Fixed an issue where the Fog Wall could malfunction for other players in a party during the *All Good Things* Quest. * Fixed an issue where the cutscene could fail to trigger for all players in the party when talking to Neyrelle during the *Perspective* Quest. * Fixed an issue where the party could have quest progression blocked during the *Perspective* Quest if interacting with multiple statues at the same time. * Fixed an issue where several challenges associated with the Vessel of Hatred campaign could not be unlocked as expected. * Fixed an issue where the *Sacred Hunt Spiritborn* class Quest could have progression blocked. ### Events * Fixed an issue where the event where a Stalker spawns when trying to save someone from a bear trap wouldn’t spawn the Stalker, which could prevent future instances of this event. * Fixed an issue where the Legion event Of Souls and Spirits would end if the Basins were destroyed while collecting the souls. * Fixed an issue where certain companion skills such as The Devourer or Shadow Clone did not function properly during the Of Souls and Spirits Legion event. * Fixed an issue where Mastery could not be completed for the Impromptu Investigation event because Subo wouldn't call out killers if enemies were slain too quickly. * Fixed an issue where certain events—such as Blood Siphon—spawned more Super Elites than intended. * Fixed an issue where Flayer ambush events occurred less frequently than intended. ### Gameplay #### General * Fixed an issue where fewer automatically granted crafting materials were received in higher difficulty tiers than intended. * Fixed an issue where Angelbreath was not dropping as often as intended. * Fixed an issue where some items could only drop in higher world tiers than intended. * Fixed an issue where the Blacksmith cache contained lower quality gear than intended for lower-level characters. * Fixed an issue where Treasure Goblins and The Butcher did not guarantee a Legendary item drop at level 1. * Fixed an issue where the Revenge Paragon Glyph didn't work in certain contexts of Thorns damage being applied. * Fixed an issue where Cat mounts could move and behave erratically in certain conditions. * Fixed an issue with The Shroud of False Death in which some passives required to be learned before they granted their benefit. * Fixed an issue where Grindebor the Harvester dealt far more damage than intended. * Fixed an issue where some items could not be equipped after seasonal migration. * Fixed an issue where defeating the Echo of Lilith did not reward a Resplendent Spark. > **Developer’s Note:** Players that have already defeated Echo of Lilith this season will be rewarded with a Resplendent Spark soon after logging in once this patch is live. #### Barbarian * Fixed an issue where Mighty Throw Pulse size tempered affixes did not display in the character stats panel. #### Druid * Fixed an issue where active Ravens would persist indefinitely after unequipping Stormcrow's Aspect. * Fixed an issue where Stormcrow's Aspect did not mark Ravens as a nature skill. * Fixed an issue where automatic casts from Nature's Fury would count as a Rune Offering. * Fixed an issue where bonus casts from Nature's Fury did not get properly marked as Werewolf or Werebear skills when using Tempest Roar or Vasily's Prayer Unique items. * Fixed an issue where the 4th Shred attack from the Aspect of the Agile wolf did not dash into enemies as intended. * Fixed an issue where Chance for Storm Strike to Hit Twice affix on the Greatstaff of the Crone could not be a Greater Affix. * Fixed an issue where Fierce Maul did not stack with Maul Size affixes. * Fixed an issue where Perfect Storm Key Passive was not working. * Fixed an issue where only the first instance of Druids Raven active attack was doing Lightning Damage while the Stormcrow's affix is equipped. #### Necromancer * Fixed an issue where the Shademist Aspect would occasionally not deal damage from a Minion if it was equipped after that Minion was summoned. * Fixed an issue where changing an upgrade for the Golem before entering a new area could prevent future Golems from spawning. * Fixed an issue where Black River's Corpse Skill Ranks affix did not increase as a Greater Affix or through Masterworking. * Fixed an issue where additional Bone Storms spawned by Lidless Wall would cause an active Bone Storm with increased duration from the Aspect of Osseous gale to not do damage. #### Rogue * Fixed an issue where Preparation didn't reset Dance of Knives charges. #### Sorcerer * Fixed an issue where casting Familiar while using both the Elemental Constellation Aspect and Sidhe's Bindings would always cast a Fire Dagger, regardless of the expected element of Familiar. * Fixed an issue where the tempering affix for increasing Familiar duration did not function properly. * Fixed an issue where casting Familiar while Unstable Currents was active couldn't trigger any additional spell casts. * Fixed an issue where stacks of Enlightenment weren't consistently being granted. * Fixed an issue where Free Duration effects—such as from tempering—did not function correctly. * Fixed an issue where the Tempering affix for Chance for Lightning Spear to deal double damage wouldn’t function. * Fixed an issue where Chance for Teleport to Deal Double Damage affix was not working. * Fixed an issue where the Aspect of Tenuous agility effect didn't function while in town. * Fixed an issue where the Aspect of Exhilaration could allow the player to evade without a cooldown. * Fixed an issue where the Charged Flash aspect did not apply the full benefits of the Enhanced Charged Bolts upgrade. * Fixed an issue where the Energy Focus passive would not generate barrier up to the maximum cap. * Fixed an issue where companions—such as quest followers or Mercenaries—could trigger Enchantment effects. * Fixed a bug where a line would appear while in certain content when using Ball Lightning. * Fixed an issue where Deep Freeze would cause much of the screen to turn white when cast in the Field of Giants area. #### Spiritborn * Fixed an issue where the unique power of Jacinth Shell did not interact properly with skills that use charges. * Fixed an issue where the Acceleration passive would cause the Attacks Reduce Evade's Cooldown affix to not function. * Fixed an issue where Acceleration could be consumed by non-damaging abilities. * Fixed an issue where the affix for Soar granting Barrier did not increase as a Greater Affix or through Masterworking. * Fixed an issue where the Scorn of the Earth Unique boots did not grant the correct amount of bonus damage to Soar. * Fixed an issue where stacks of Supremacy could be granted from automatic casts of Ultimate abilities, such as from the Yom Rune. * Fixed an issue where Shard of Verathiel could drop for Spiritborn characters. * Fixed an issue where Rod of Kepeleke would make Payback have no cooldown when the Poised Upgrade was not selected. * Fixed an issue where Spiritborn Unique Items could not drop from Flayer Ambushes. * Fixed an issue where Spiritborn could cancel the Evade animation mid-evade. > **Developer’s Note:** Spiritborn's Evade could be cast more rapidly than normal depending on the input method and speed. It is now normalized to the standard Evade cast rate in all scenarios. ### Party Finder * Fixed an issue where Kurast Undercity did not require Level 15 to be selected. * Fixed an issue where the highlight on controller could disappear when scrolling to the bottom of a drop-down menu in the Party Finder window. * Fixed an issue where Quick List was not an option for the following activities * Legion Events * Realmwaker * Helltide Activities * Fixed an issue where controller navigation could malfunction after attempting to join a full party. * Fixed an issue where selecting Kurast Undercity and Infernal Hordes always required completion of the introduction quest to the activity. * Fixed an issue where description labels didn't properly function when first opening the Party Finder menu. * Fixed an issue where a label for Vessel of Hatred was present in the Party Finder menu. * Fixed an issue where Controller focus could be lost after joining a party through Party Finder, impacting cursor navigation. * Fixed an issue where the search would be reset to Any after using the Expansion dropdown. ### User Interface and User Experience * Fixed an issue where the Pit Tier selection tooltip displayed outdated information. * Fixed an issue where the tooltip did not convey that Torment difficulties unlocked Pit Mastery. * Fixed an issue where Campaign Progress didn't display correctly in the Hall of Fallen Heroes. * Fixed an issue where the visual effect for several incenses would persist after the incense wore off. * Fixed an issue where the tooltips on possible affixes when enchanting an item displayed inaccurate information. * Fixed an issue where the Spree Killer's set items did not display properly for Spiritborn characters. * Fixed an issue where items with all Greater Affixes, maximum tempering affixes, and items that have been socketed would have non-functional item links in chat. * Fixed an issue where the Journal could not be re-opened with the appropriate keybind after being closed. * Fixed an issue where bonuses from several Glyphs did not display in character stats when in town. * Fixed an issue where the appearances for Flameweaver and Midwinter Dirk did not appear in the Wardrobe. * Fixed an issue where city names in the map could appear in offset locations when viewing the map while inside a dungeon. * Fixed an issue where the Lock Cursor option did not function. * Fixed an issue where the Exceptionally Attuned Challenge did not properly display a progress bar. * Fixed an issue where interacting with the Purveyor of Curiosities or the Dark Citadel Vendor when playing on controller would default your cursor to the inventory instead of the Vendor window. * Fixed an issue where the controller highlight would be missing when navigating through tiers in the Pit Menu. * Fixed an issue where the initial cinematics upon starting the Vessel of Hatred campaign did not display a Skip prompt. * Fixed an issue where the warning about missed glyph experience would display when failing mastery in a Pit run. * Fixed an issue where Controller triggers did not switch tabs in the Stable Master Menu. * Fixed an issue where the Exceptionally Attuned achievement did not display a progress bar. ### Miscellaneous * Fixed an issue where buying a Mace from the Purveyor of Curiosities could result in acquiring an Axe. * Fixed an issue where Pets could be attacked by enemies. No power in the deepest of Hells’ depths would save you from that swift and brutal retribution. * Fixed an issue where the player could get stuck if trying to leave the game while changing difficulty. * Fixed an issue where equipping the Urivar's Shattered Face appearance could remove a character's hairstyle. * Fixed an issue where various 2-handed weapon appearances for Necromancers would clip through the player's body. * Fixed an issue where all Spur charges could be consumed at once when using the Ash Knight's Destrier Mount Armor. * Fixed an issue where Emotes did not play when previewed in the Battle Pass. * Fixed an issue where Material caches would drop the materials in small amounts over a long period of time. They now drop more quickly in a large pile. * Fixed an issue where some users couldn't toggle certain advanced graphics options. * Fixed an issue where the model for the Spiritborn class could be missing on the main menu when first logging in. * Fixed an issue where the Urivar's Charred Sword cosmetic could not be unlocked as an appearance by a Spiritborn character. * Various performance, stability, UI, audio, and visual improvements.

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..over at reddit. I was genuinely pleased with this games first expansion. Did I have gripes? Sure! Story felt squeezed, could have given us more there, usual bugs this that and the other but all and all - they've reworked progression the way we've been asking them to for so long. Almost every activity seems to have a unique set of things (or nearly unique set) you can't get from other places. It's almost **I said almost** balanced! (Image provided based on limited testing) Spiritborn has an extra 0 added onto every thing sure, gotta sell expansions. That'll go Away. Overall though this is the most fun I've ever had with the game and coincidentally the *slowest* I've leveled! Imagine that hmmm. Lol. Meanwhile (while I'll admit not all of the players in sub are like this) the reddit d4 bad sub continues to whine,complain, and say "this is why I didn't buy the expansion" any chance they get. So you.. chose.. not to purchase an expansion.. and then you choose.. to sit around that games subreddit bemoaning how you hate the game and that seems to you a valuable hse for your time? Either they're lying and can't afford it and are mad about that or something or they have issues. So glad I left reddit. End rant.

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Since I have been playing a lot more I decided to look to join a clan. But the interface on the PS5 is pretty bad. It starts with Clans that are full and goes down to clans that have a couple spots available. I would rather join a clan with 20-30 people in it. Is there another way to search clans? I did find the [latest clans and communities](https://us.forums.blizzard.com/en/d4/c/clans-and-communities/19) forum on the blizzard forums. But I would rather something where I can scroll through clans and read about them.

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I havent played since 3 seasons. I have all Lilith Statues and the whole map uncovered. I didn't do any side quests, waypoints etc... is that bad? And I have both done on softcore and hardcore and usually play hardcore but not sure about raids. Play softcore this time?

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cross-posted from: https://lemmy.zip/post/22015704 > I'm considering buying it on PS5 but I'm wondering how it plays on a controller. Is it exactly the same as Diablo 4? How do you aim teleports, curses and everything else?

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Anyone else here because the sub reddit for d4 is toxic afffff?

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How’s it going? What build are you playing? Are you struggling or slaying? I’m having a lot of fun. The infernal hordes are manic when they really get going, had me whooping out loud a few times! The ‘slaying hellborne invigorates you’ is my fave boon, attack speed goes crazy with that one. I’m gonna miss them when the season ends. They make it so easy to get gear, gold and master working mats this season. The only thing I’m struggling with this season is boss mats, I never have any exquisite blood, distilled fear etc. Soon as I have enough I go do a tormented boss to try and get a mythic unique. I started as chain lightning sorcerer then switched to the lightning spear build. It just deletes everything. I killed Lilith for the first time ever this season and every single tormented boss. I got mythic uniques that actually work for my build for once too. Now levelling a barrage rogue with the intent to switch to andariels build if I get an andariels visage.

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source: https://news.blizzard.com/en-us/diablo-immortal/24131173/terror-beckons-at-gamescom-your-first-look-at-diablo-s-return

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I'm thinking of coming back to Diablo IV but don't want to if I still have to sort through 30 rares after each dungeon.

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I've started my first D4 hardcore run (seasonal ofc) just now. It's only lvl 15 on WT1 and I've sort of followed one of the Double Swing guides out there. Any suggestions on what would be a good late or even end game build (supposing this guy survives that far)? A better leveling build tips are also welcome.

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Found a dungeon full of knights and clerics last night. What's the lore behind them? From some in game notes, it looks like they are a legion of deserters, but they also have those penitent knights. I doubt that knights who are zealous enough to put on those dreadnaughts would desert the church.

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I played Diablo, Diablo 2, Diablo 3, and Diablo 4, all on their respective launch days. I really enjoyed the first two, and kinda hated the third one until they fixed all the bullshit. However, Diablo 4 was a piece of shit from day one. I enjoyed it for approximately 10.724 days. Rounding up. I'm absolutely done with Blizzard. I don't know what happened to what used to be an absolutely gobsmacking lip pulling jaw dropping studio, but it's clear that the suits took it over and fucked it. Anyway, I'm gonna leave this open for a while, and give me your thoughts on whether I should leave this open or ask the admins to kill this community.

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IMO Season 3 is a step back. I finally managed to get the Tempest Roar at around 85 for my Druid and there is literally no Endgame.... A week ago i've completted all season milestones and didn't uninstal the game because of the lunar event. An event from 6. till 20 feb... i finished the event in an hour. Blizzard has so many resources and still manage to fail. Gauntlet was going to be the silver lining of this season for me and they still cant bring it online. I regreted the purchase of D4 at season1, s2 kinda gave hope but the last 2 weeks, nah i'm done.

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https://news.blizzard.com/en-us/diablo4/23964909/diablo-iv-patch-notes

Enemies vampire-ability and the suppressor will be nerfed. Also the companion got a slightly buff. Most of the update will be bug fixes.

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