leftenddev 3w ago • 100%
Power word: Infinite Recursion
leftenddev 6mo ago • 85%
Exactly. That's the whole point of view of the video; for hobbyists and their personal projects, it is likely overkill.
leftenddev 6mo ago • 100%
Lol that thumbnail is from my post
leftenddev 6mo ago • 100%
I sure hope so friend! All the best of luck in the meantime!
leftenddev 6mo ago • 100%
Wow that's messed up. I guess the only recourse then would be to ask someone or some local business if you could setup the server there for a fee, but at that point just use a cloud service provider and it's the same experience for about the same cost.
leftenddev 6mo ago • 93%
Your ISP bans self hosting? I've never heard of that before.
_For most personal projects, hosting on the cloud may be overkill, but tempting with its supposed ease of use and benefits of scale. Self-hosting is often overlooked as a solution with the benefit of simplicity and cost._ Interesting discussion and demonstration of self hosting the kinds of apps most personal projects will end being.
leftenddev 12mo ago • 100%
"Eric is too stupid to not bring us all down"
leftenddev 1y ago • 90%
Can't Stop the Signal
leftenddev 1y ago • 100%
Extremely cool!
leftenddev 1y ago • 100%
Wow that is dead simple! Will have to try that!
leftenddev 1y ago • 100%
ROCK AND STONE THE BLOOD OF THE LEAFLOVERS ALREADY FLOWS
leftenddev 1y ago • 100%
Lol the courts that the fascists have been filling with other fascists to say that fascism is legal?
leftenddev 1y ago • 100%
Lol yeah it's always the smaller bastards with the funniest episodes
I was working recently on making a fairly simple model in Blender that used a shader for a particular. The core magic of the shader was the [Brick Texture](https://www.google.com/url?q=https://docs.blender.org/manual/en/latest/render/shader_nodes/textures/brick.html&sa=U&ved=2ahUKEwiv4NjMva-AAxXenGoFHdH9ClwQFnoECAsQAg&usg=AOvVaw1neaQyqzYciF-MvIpKt7XB) node. I tried experimenting with different solutions personally in Godot to recreate it since the export to the engine from Blender looked awful. Unfortunately, I've hit the limits of my limited shader skills. Does anyone know how they would go about recreating the Blender node in shader lang?
Just wanted to write this quick guide (besides getting practice with my new Lily58) to ease the troubleshooting of at least one other soul who may find themselves where I was with building my board. For those with blok microcontrollers, in case, like me, you do not see the microcontroller show up as a detected device in the qmk toolbox, fret not! It's a little buried in the docs, but this is the solution I found and tweaked to make things as painless as possible. - Set your config in the online configuration tool and save the json format file - Open QMK MSYS and cd to the directory with the json file - Put the controller in boot mode now if you haven't already (hold the *boot* button while plugging it in or hit the reset button twice) - Run this command > qmk flash <my-map.json> -e CONVERT_TO=blok **And bam!** Just do this for both boards if it's a split board like the Lily58, and you're all set! Hope this helps.