"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearCP
C & C++ gulia 1w ago 100%
PVS-Studio on CppCast: Exploring the World of C++ Parsing and Analysis

PVS-Studio on CppCast: Exploring the World of C++ Parsing and Analysis Yuri Minaev, the C++ static analyzer architect at PVS-Studio, joins CppCast to talk about static analysis and how PVS-Studio helps develop software. [https://pvs-studio.com/en/blog/video/11127/?utm\_source=website&utm\_medium=mastodon&utm\_campaign=podcast&utm\_content=ccpcast](https://pvs-studio.com/en/blog/video/11127/?utm_source=website&utm_medium=mastodon&utm_campaign=podcast&utm_content=ccpcast) [@cpp](https://lemmy.ml/c/cpp)

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rust
Rust gulia 3w ago 33%
C++ VS Rust

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WolvenKit code analysis: things to know before modding Cyberpunk 2077 [https://pvs-studio.com/en/blog/posts/csharp/1165/?utm\_source=mastodon&utm\_medium=pvs&utm\_campaign=article](https://pvs-studio.com/en/blog/posts/csharp/1165/?utm_source=mastodon&utm_medium=pvs&utm_campaign=article) [@csharp](https://programming.dev/c/csharp) [@gamedev](https://lemmy.blahaj.zone/c/gamedev)

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Jack London once said, "You can't wait for inspiration. You have to go after it with a club". When it comes to game development, the SDL project may well be such a club. How is it made, though? What bugs does SDL have? And what Sam Lantinga says about it? [https://pvs-studio.com/en/blog/posts/cpp/1081/](https://pvs-studio.com/en/blog/posts/cpp/1081/) [@cppguide](https://mastodon.social/@cppguide) [@cpp](https://programming.dev/c/cpp) [@c\_discussions](https://mastodon.social/@c_discussions)

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