Oil were leaked
  • g6d3np81 g6d3np81 11mo ago 25%

    ::: spoiler steam link
    planetarian
    :::

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  • Oil were leaked
  • g6d3np81 g6d3np81 11mo ago 100%

    I got double confused (ESL)
    Never heard of that meme. So the title is in valid grammar?

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  • Oil were leaked
  • g6d3np81 g6d3np81 11mo ago 100%

    forgor how to english

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  • animemes
    Animemes g6d3np81 11mo ago 62%
    Oil were leaked
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    Bijou Really Enjoyed Making Everyone SUFFER
  • g6d3np81 g6d3np81 11mo ago 100%

    Gem of Emotional Damage

    Sounds like a very neat powerful RPG item to find, ...not in your enemy's hand.

    Out of all vtubers that I have seen, Bijou made me question the whole vtuber industry the most. Like wtf is going on? wtf am I watching? People pay for / make money on these things? How do they live their life?

    The bigger the agency the weirder it feels.

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  • Flare Found Something
  • g6d3np81 g6d3np81 11mo ago 100%

    Classic

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  • kemonomoe
    KemonoMoe g6d3np81 11mo ago 95%
    Tasting (Sen)

    twitter : [SennOsenn1127](https://nitter.net/sennosenn1127/status/1385533918049443841) pixiv : [89342047](https://pixivfe.exozy.me/artworks/89342047)

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    anime
    Anime 11mo ago
    Jump
    Anime Questions, Recommendations, and Discussion Thread [Week 48]
  • g6d3np81 g6d3np81 11mo ago 100%

    I have not done anything in Krita/GIMP for a long while now so I am not up to date on their current features. What are you trying to do that is so uncommon that you have to build a custom tool?

    On art stuff, I want to see more from community member and not just repost from twitter or pixiv. Only @rem26_art is one I have seen posting their own pieces around here.

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  • anime
    Anime 11mo ago
    Jump
    Anime Questions, Recommendations, and Discussion Thread [Week 48]
  • g6d3np81 g6d3np81 11mo ago 100%

    Okay-ish as something to put up during a meal and not much else, there is a VA I like so there's that.

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  • Biome formatter wins The Prettier Bounty Challenge to write a prettier-compliant pretty printer in Rust
  • g6d3np81 g6d3np81 11mo ago 100%

    Is this gonna be equivalent of ESLint + Prettier but in one performant package?

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  • GirlDM's Villainess Arc - Insane new 2D model
  • g6d3np81 g6d3np81 11mo ago 100%

    I'm more impressed by the chat/stream interface design than the reveal itself, wow!

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  • Twitter : [nyum\_serori](https://nitter.net/nyum_serori/status/1687800954215976961) pixiv : [にゅむ](https://pixiv.net/users/6018940) Dumb experiment to prove that it's not about *horse* or *no-horse*. :D

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    anime
    Anime 11mo ago
    Jump
    What anime has the best soundtrack?
  • g6d3np81 g6d3np81 11mo ago 100%

    If you see this guy in the credit, you know it's a banger. And also Show By Rock series.

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  • Who did this????
  • g6d3np81 g6d3np81 11mo ago 100%

    (https://quackers.gumroad.com/l/classic_modifier_menu)
    Here you go

    IIRC The reason is that old layout is getting cluttered. It least the modifier is searchable now, which I think is a great improvement.

    It's just a muscle memory issue for me, keep hitting S after Shift + A.

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  • Adult Suzuran Floofs! Imagine how Soft they must be! [Arknights]
  • g6d3np81 g6d3np81 11mo ago 100%

    Imagine how much shampoo she have to buy!

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  • [SOLVED] Need help with shader node, faking normal that is flatter than its geometry.
  • g6d3np81 g6d3np81 11mo ago 100%

    Yup, probably watched the same video. Those are much more focused on flat shading... like dead flat.

    There is Abnormal addon but I find doing it with mesh data (beyond vertex weight / vertex color) is kinda cumbersome.

    After some fooling around, I find using normal form texture coord node is all I need.

    1. Take normal from texture coordinate node
    2. Rotate X to adjust up/down facing
    3. Map range Y axis to use as weight (or weight paint)
    4. Subtract result from true normal
    5. Transform vector from object to world (normalize first, maybe?)

    Not great but good enough, most importantly not ugly. Quite easy and fast to apply to different model too.
    Barbara from Genshin - Mihoyo
    Node

    3
  • Without using normal map, how do I make something look flatter in arbitrary direction? model: Godette by Pablo Dobarro [Figure 1](https://files.catbox.moe/wj4ewe.jpg) Let's say I want to smoosh character face to make lighting appear flatter while keeping the geometry. What kind of shader node setup can do this in a simple non-destructive way?

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    kbin.social

    > > > Enjoy this showcase of amazing work done by the Blender Community. > > > > See everything new in Blender 4.0 LTS [https://www.blender.org/download/releases/4-0/](https://www.blender.org/download/releases/4-0/) > > edit: So this is not how to cross-post on kbin... sorry for extra click. Can't change the link now.

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    youtu.be

    > > > Enjoy this showcase of amazing work done by the Blender Community. > > > > See everything new in Blender 4.0 LTS [https://www.blender.org/download/releases/4-0/](https://www.blender.org/download/releases/4-0/) > >

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    How would I go about creating an alternative frontend for a website?
  • g6d3np81 g6d3np81 11mo ago 100%

    I also have a similar side project planned for a revamp. Successfully made a v1 with grease monkey (vanilla JS) + stylish back in maybe 2016. Super dangerous to keep firefox 56 running only for this front-end. Just need to do the v2 then migrate to latest librewolf.

    I want to redo the whole thing in Vue, client side routing with build step. The problem is that

    • site is not open source
    • no API doc (but I already made my own)
    • required log-in (no sensitive info)
    • some route request must be made from that domain due to CORS

    My goal is not to change the UI but wipe the whole page and start over with custom API call instead. V1 do this by visiting a 404 route to stop unnecessary load and use my own URL param for the API call. For bonus cringe I used local storage for database.

    Ended up having to use userscript, and now I'm kinda stuck with how to mash Vite build and tamper/violent monkey together :(
    Do you have any suggestion or resource I can learn more on this?

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  • At which scale (real world day to day life situation) when each extra digit of pi become necessary?
  • g6d3np81 g6d3np81 12mo ago 100%

    Thank you. After thinking about it overnight, I realized I asked a wrong question. Your answer still helps greatly and get me more than half way to satiate my curiosity.
    Tolerance grade and example objects that require different grade/minimum pi accuracy is what I was looking for.

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  • At which scale (real world day to day life situation) when each extra digit of pi become necessary?
  • g6d3np81 g6d3np81 12mo ago 100%

    Thank you, I already skimmed through that article before posting. Maybe I failed to put my question into words properly.

    I want examples similar to pool/fence circumference in the article. Along the line of "We're building x, and this is the worst rounding we can go, one fewer digit and it will be off by y"

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  • [xkcd: Coordinate Precision](https://xkcd.com/2170/) but pi (π)? I tried looking for some answer but found mostly * People reciting pi * People teaching how to memorize pi * How to calculate pi using different formula * How many digits NASA uses **Update question to be more specific** In case someone see this later, what is the most advanced object you can build or perform its task, with different length of pi? 0, 3 =\> you can't make a full circle 1, 3.1 =\> very wobbly circle 2, 3.14 =\> perfect hole on a beach 3, 3.142 =\> ?? 4, 3.1416 =\> ?? 5, 3.14159 =\> ?? **Old question below** > > > In practice, the majority of people will never require any extra digit past 3.14. Some engineering may go to 3.1416. And unless you are doing space stuff 3.14159 is probably more than sufficient. > > > > But at which point do a situation require extra digit? > From 3 to 3.1 to 3.14 and so on. > > > > My non-existing rubber duck told me I can just plug these into a graphing calculator. *facepalm* > > > > y=(2πx−(2·3.14x)) > > > > y=abs(2πx−(2·3.142x)) > > > > y=abs(2πx−(2·3.1416x)) > > > > y=(2πx−(2·3.14159x)) > > > > Got adequate answer from @dual\_sport\_dork and [@howrar](https://kbin.social/u/howrar) > Any extra example of big object and its minimum pi approximation still welcome. > >

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    youtube.com

    [piped link](https://piped.video/watch?v=0P-hQNzDSk8)

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    anime
    Anime 12mo ago
    Jump
    Kadokawa Aims to Establish More Wholly-Owned Anime Studios
  • g6d3np81 g6d3np81 12mo ago 100%

    I would not place my hope on kadokawa doing anything like that. I don't think they even care about anime industry aside from make money part of it.

    3
  • Mio (たくぼん)
  • g6d3np81 g6d3np81 12mo ago 100%

    TFW girl a 3-in-1 kemono fang midriff and you don't know which community to post.

    6
  • pixiv: [74708123](https://pixivfe.exozy.me/artworks/74708123) twitter: [kuroneko1364](https://nitter.net/kuroneko1364/status/1127711505565212673#m)

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    Pixiv: [5234063](https://www.pixiv.net/en/users/5234063) Twitter: [https://nitter.net/asahi\_nini/status/1126817932565069824#m](https://nitter.net/asahi_nini/status/1126817932565069824#m)

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    pixiv: [108056561](https://www.pixiv.net/en/artworks/108056561) さがや

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    memes
    Memes g6d3np81 1y ago 85%
    rawr
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    memes
    Memes g6d3np81 1y ago 99%
    COOL BLUE™
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    pixiv: [100617212](https://www.pixiv.net/en/artworks/100617212) artist's profile contains NSFW

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    pixiv: [58352009](https://www.pixiv.net/en/artworks/58352009) mastodon: [https://pawoo.net/@jonsun](https://pawoo.net/@jonsun)

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