"Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
Factorio 1y ago
Jump
Version 1.1.87
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMA
    ManInTheMiddle
    1y ago 100%

    Update 1.1.83 added support for controllers https://forums.factorio.com/viewtopic.php?f=3&t=106660

    Added controller(gamepad) support. Change input method in Settings->Controls to play using a controller.

    From the devs about the steam deck https://forums.factorio.com/viewtopic.php?p=586148#p586148

    On Steam Deck you need to change the configuration to "Generic Gamepad" or "Gamepad with Mouse Trackpad".

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio 1y ago
    Jump
    Version 1.1.87
  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearMA
    ManInTheMiddle
    1y ago 100%

    Nothing so far. They are tight lipped about it. I do wonder if you could glean some information by looking at what bugs they are fixing that are not reported on the forum.

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  • "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio 1y ago
    Jump
    Version 1.1.87
    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio ManInTheMiddle 1y ago 92%
    Version 1.1.87
    https://forums.factorio.com/viewtopic.php?f=3&t=107634

    **Minor Features** * Changed --dump-data to write infinite values as the string "inf" and "-inf". **Bugfixes** * Fixed LuaGameScript::check_prototype_translations() did not work correctly for manual localised strings with parameters. (107573) * Fixed it was possible to drop cursor items through ghosts. (107601) * Fixed a crash when fast replacing loader into a loader with fluid energy source when the loader type needs to be changed. (107591) * Fixed LuaFluidBox::get_pipe_connections() returning target_index as zero-indexed. **Scripting** * Added target_fluidbox_index to PipeConnection. * Renamed PipeConnection's target_index to target_pipe_connection_index. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio ManInTheMiddle 1y ago 95%
    Alt-F4 #65 - Factorio in Unreal Engine 5
    alt-f4.blog
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    "Initials" by "Florian Körner", licensed under "CC0 1.0". / Remix of the original. - Created with dicebear.comInitialsFlorian Körnerhttps://github.com/dicebear/dicebearFA
    Factorio ManInTheMiddle 1y ago 88%
    Version 1.1.86
    https://forums.factorio.com/viewtopic.php?f=3&t=107557

    **Minor Features** * It is now possible to blueprint entities of friendly forces. **Changes** * "Pick up items" will no longer fire at the same time as other actions. This fixes character picking up items when flipping blueprints. (106680) **Bugfixes** * Fixed not being able to select assembling machine recipe if Craft, Craft 5 and Craft all were not bound to any button (106704) * Fixed another crash when downgrading ghost of assembling machine when target machine cannot craft recipe due to missing pipes. * Fixed that you could blueprint enemy force tile ghosts. * Fixed that the mod manager would occasionally download updates that are incompatible with the current game version. (106719) * Fixed missing support for wind and ambient category for sound prototypes. (106775) * Fixed selection tool rendering in the chart for ghost rails. (106801) * Fixed enemy expansion would fail to expand into chunks with entities invisible to the enemy. (106787) * Fixed some controls allowing binding to buttons that would not work. (106721) **Scripting** * Added dash_offset to LuaRendering::draw_line. * Added LuaFluidBox::get_fluid_system_contents() method. * Added LuaFluidBox::get_pipe_connections() method. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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