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Developing Digital Accessibility and Inclusion Skills: A Gamification and Flipped Learning Approach, International Society for Technology, Education, and Science, 2023

https://eric.ed.gov/?id=ED652369

This article highlights how gamification can be used to teach educators about how to incorporate digital accessibility strategies. They used a flipped classroom model, points, badging, and encouraging different winners to support learners as they progressed through the different digital accessibility modules. Most learners expressed increased satisfaction and engagement because of the gamification strategies. Check out the full article for more details. #accessibility

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