Unity

assetstore.unity.com

Hi all, I've been working on a side-project after needing something to handle UIs for a game I work on, and came up with InputLayers, which is basically a layer-based filtering system for Input handling. My main issue was having a clean and consistent way to handle taking input availability away from something (a character, UI, or anything else) when something should take over (a menu opening, a popup, etc.) So I ended up using this as an opportunity to learn the new Unity UI system, and set up a clean editor window. In the end, it was close enough to a packageable asset, that I felt it'd be cool to [make it available to others](https://assetstore.unity.com/packages/tools/gui/inputlayers-alpha-259582)! It's free, so if anyone wants to give it a try, I'd love some feedback =)

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https://www.youtube.com/watch?v=PWWnVsuGRS4

cross-posted from: https://programming.dev/post/4250703 > A devlog on switching from Unity to Godot and then to Bevy.

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blog.unity.com

> Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. > > We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. > > Games qualify for the Unity Runtime Fee after two criteria have been met: 1) the game has passed a minimum revenue threshold in the last 12 months, and 2) the game has passed a minimum lifetime install count. > > * **Unity Personal** and **Unity Plus**: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. > > * **Unity Pro** and **Unity Enterprise**: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs. This means that if you have made more than $200K in the last 12 months and have lifetime installs of over 200K, you'll have to pay **per game install**. It won't affect most people but this sounds outrageous. It's a good time to be a Godot enthusiast. Unity really is insanely desperate these days.

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For anyone that has tried the [1.0 release of entities](https://docs.unity3d.com/Packages/com.unity.entities@1.0/manual/index.html) what do you think of it? I plan on making a small test project with it soon and comparing it to Bevy. I tried the 0.17 version a while ago, and I remember the API was a huge mess. I'm sure things could only get better from there.

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The whole idea of interfaces finally clicked and I'm starting to see how useful they are for introducing possibilities of emergent gameplay. I might be addicted. Oh yeah, and hi - just found this place. Looks pretty cool so far. (RIP RIF)

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