Hunt Showdown

https://www.youtube.com/watch?v=oJlwROMo3Ag

> One compound. One Bounty Token. Plenty of bullets.Bounty Clash, a brand-new way to play Hunt: Showdown 1896, is coming. Jump straight into the deadly action ...

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www.huntshowdown.com

> Hunt: Showdown is a competitive first-person PvP bounty hunting game with heavy PvE elements. Set in the darkest corners of the world, Hunt packs the thrill of survival games into a match-based format.

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https://www.surveymonkey.com/r/TD8W2HK

This is Crytek's latest survey asking for feedback on the update and future game direction.

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Crytek posted a status update today [on Reddit](https://www.reddit.com/r/HuntShowdown/comments/1fgq66z/hunt_launch_one_month_update_stillwater_bayou/). **Stillwater Update 2.0.1 – PC Steam, Ps5, Xbox Series – week of September 16th-20th** - Visually enhanced Stillwater Bayou map returning to rotation. - Fixed bugs that could cause dedicated servers to crash. - Resolved additional infrequent crashes possible during gameplay. - Fixed an issue where a black screen might appear when launching the game for the first time on Windows 10 **UI Specific Changes coming with Stillwater Update 2.0.1 – same as above** - Clicking on Bloodline Info above the hunter in the lobby now opens the player profile. - Currencies in the menu header (top-left) now display in their respective colors. - Streamlined 'Quit' button interaction for keyboard and mouse users. - Updated 2D icons. - Added a shortcut command for 'Inspect Equipment' in the Lobby screen. - Favorite filter improvements. - Owned items will always appear first in the inventory. - Removed Gear from the Top Navigation. - Removed the 'Sell' confirmation popup window from the Gear screen. - Blood Bond prices are now more prominent when purchasing skins. - A distinct gold popup added for items requiring Blood Bonds to purchase. And because of the clear emphasis on the need for reworking and improving the UI we also have this list of in progress changes targeting release in our October Update. Some fixes may arrive earlier, but it is important that we now shift to blending the work of bug fix patches with previously planned content updates. **Update 2.1 (incomplete list, this partial list focused on UI specifically) – All platforms, TBD October** - Hunter paper doll loadout slots available in the Gear screen. - Dedicated play button in top nav. - Full shortcut button & key binding pass for clarity, consistency, and ease of use. - Filters and sorting remembered between games. - KDA shown in player details from Lobby. - Individual charms attached to any number of weapons again, no single application restriction. - Teammate's hunter level shown in the lobby. - Affordable and unaffordable traits are easier to visually differentiate. - The Grid View is set as the standard view for Recruit Screen. - "Show 3d item" added to the contextual side panel. - 280+ assorted minor bug fixes Beyond the near-term updates above, our Road Map goals from last year continue with improvements and features still in development but not yet ready for release such as new ping limits, improved team chat functions, trade window improvements, and third slot matchmaking for duos wanting to add a random teammate. More details on those improvements will come as they approach release readiness in specific updates. Thank you all again for your patience, your support, your feedback, and your criticisms. All of it is vital to improving the live service experience. We are mindful of both our successes and our shortfalls, and we are focused on the strongest future possible. We will not achieve any of it without a supportive and dedicated player base.

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I've played the game for like 10-15h around half a year ago and stopped. Picked the game up again after the new update and am struggling with re-acquainting myself with the controls, but I'll get back there I think. More importantly, I don't know when to take opportunities to come out and make plays. For context, I played a round yesterday where I found the boss lair after a single clue which was in the neighbouring compound. I went there by accident and started the fight. Looking for a boss weapon, which I didn't know didn't spawn next to the boss lair anymore, I attempted the Assassin without a weapon and almost got killed. After wasting a sticky, I ran in the attic and hid there for like 35 minutes, listening to my surroundings in the hopes of finding a hunter. Fast forward a little, I managed to find a hunter that's been trying to kill the Assassin themselves for like 15 minutes straight and killed them, then I had like 5 minutes left to kill the boss and extract but didn't get it, so I just extracted. Ultimately, I just spent 35 minutes in an attic doing nothing which wasn't as engaging. Any tips on how to make myself go out of my way to make proactive plays?

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https://www.surveymonkey.com/r/6PZ5DJC

Originally posted to [Twitter](https://twitter.com/HuntShowdown/status/1827390486648099096): > Hunters, we'd like to invite you to particpate in our first Community Survey since the launch of Hunt: Showdown 1896. > > Take a moment to share your thoughts with us: https://surveymonkey.com/r/6PZ5DJC

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Thursday, an update will go out to fix the following on the back end: - Loadouts: fixing several bugs, most notably an issue where attempting to save stacks of 2 Consumables into a loadout fails to equip them. - Game Lobby: fixing an issue where under specific conditions during high load, attempts at connecting to Dedicated Servers sometimes fail. - General stability and system resilience improvements. Next week they're hoping to deploy client hotfix #1 which should fix the following issues: - The game can sometimes hard lock when opening the map during active banishment in Bounty Hunt. - Occasionally, the Mission Summary is unavailable after Soul Survivor or Bounty Hunt Missions. - Scope views are sometimes rendered with heavy blur. - Players can select and apply a region even when the ping limit is above maximum. They've acknowledged the following issues and intended to address them on a weekly or bi-weekly patch basis as work progresses: - Game crash on consoles when adjusting the HDR setting - Potential crash when too many light sources are triggered simultaneously - Potential game stutter when entering Dark Sight - Hunter recruitment issues when dismissing a Hunter and changing regions - Performance drops when encountering the Hellborn - Specific compound-related performance drops - Infrequent game stutter and render delay when your Hunter is downed - Red menu cursor remains on screen in-Mission - Windows 10 issue with black screen on launch due to fire wall focus and Windows Security Alert - KDA and KD stat misrepresentation in the UI for Statistics and My Team - Menu preferences for filters and sorting are not saving properly - Bandwidth issues with News Feed updates On the black shadows some have experienced: > The AMD RX5xx class of cards are considered below spec for Hunt: Showdown 1896 but we've seen the number of machines (roughly 3% of players attempting to play) with that class of card and are investigating an engine change to lower the requirement of dx12_1 so that dx12_0 cards are able to run without the offending shadows, we will update when one of the Hot Fixes are confirmed to be ready with that change. On the UI feedback ... their internal testing showed it as being better for new players but moderately disliked by veteran players. They did test it but did not get this level of visceral feedback and are basically saying "we're very sorry. We'll be improving it as fast as we can." They've also acknowledged the store skins showing up in the page to equip skins and have apologized: - Undisputed full refunds if you send a ticket to customer service when you make an accidental purchase. Apologies this shouldn't be needed. - Hot Fix in works that fixes remembering your filters and you can filter them to not show up in your menu. Apologies again, should not have shipped this way. - Even if you leave them visible the iconography should be more clear and confirm to buy should be a hold button not a press. Sources: - https://www.reddit.com/r/HuntShowdown/comments/1ex0fx4/hunt_launch_developer_thoughts_responses/ - https://www.reddit.com/r/HuntShowdown/comments/1ewz0i8/comment/lj2t25v/

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cross-posted from: https://lemmy.world/post/18634443 > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2Fd1f8bcee-ef1d-41b3-9a6c-83a4fa1fee91.jpeg) > > ![](https://lemm.ee/api/v3/image_proxy?url=https%3A%2F%2Flemmy.world%2Fpictrs%2Fimage%2F74497c4c-8928-44fc-aa68-f8a9d239bb38.jpeg) > > https://gunsmagazine.com/guns/the-lemats-grapeshot-revolver/

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